Archive for April, 2008

29
Apr

Liberty City opens its gates

Posted by Nik Taylor

12.00pm

The missions are starting to get really good now. I've just been chasing down some lowlife across rooftops, leaping across buildings to keep up with him. Then I had to hijack a van full of TVs and fly off a massive ramp just to stay clear of the police.

But that's about it for me today, unfortunately. I'll definitely be back on GTA pretty sharpish. As expected, this is a game that is going to finally oust COD4 from my disc tray.

Some of my favourite little bits from the game:

  • Improved handling of the cars. Pulling a 180 turn is a joy.
  • Ducking for cover behind a wall and then popping out with guns blazing.
  • Super slo-mo cam when you make a massive jump.
  • Driving aimlessly just to watch the sunset over the skyline.
  • The comments from the Russian woman who runs the clothes shop.
  • Being able to get around the city so quickly in taxis.
  • The brilliant usage of the mobile phone feature.
  • Cars that pack up when damaged instead of just blowing up.
  • Choices within missions that change the path of the game.
  • That moment when you realise you're starting to know your way around like a local.

I hope you've enjoyed my ramblings on the opening stages of GTA IV and that it's whet your appetite for getting stuck into the game. Do let us know all about how you get on and what secrets you find on the GTA IV message board thread.

10.50am

I've taken to being chauffeured around the city now. Trains are in the game again and by hopping on one you a great view of your surroundings. Taxis are my favourite though. Pretty quickly you get in with your cousin who will send a cab over whenever you need one. You choose where you want to be driven to, and then decide whether to appear there instantly or watch the world go by as you're driven there. It's a neat way to save time, but if you're not in a hurry it's also good fun to watch the city unfold while listening to the comedy banter coming from the cabby.

9.59am

I've been having a quick blast around the multiplayer maps, and - as you would expect - this part of the game is going to be huge. Just opening up a simple Deathmatch is awesome. You're pitched into the middle of Liberty City with up to 15 other players and from there it all goes off. All the NPC characters are still wandering about and the traffic is still flowing, so you can jack a car and go burning down the road to take on one of your competitors. Just as you're catching up with one, someone else will pop out of nowhere, take out your tyres and you're a sitting duck. It's top stuff, and there are plenty of game modes to choose from, so you can team up, take the top motors out for a race, and so on. You're not going to be running out of missions in single player any time soon, but multiplayer is a great extra.

9.07am

Ah, you can't beat a bit of GTA over breakfast. I'm loving the gun-fighting in this version. They've built in a proper covering technique which feels a bit Rainbow Six-ey. You can hug the wall and peek out whenever you want to take a shot, which makes shooting far more tactical and satisfying. Previous games often left you with little option that to run blindly into a hail of bullets. Here  you can really think through your strategy.

29
Apr

Exploring Liberty City

Posted by: Nik Taylor

1.59am

Time to call it a night, I reckon. I'll be back online tomorrow morning for another blast around Liberty City. Hopefully there will be plenty of you who will have received your copies and developed a tactical cold in order to get the day off. Get in touch in the comments section or on this thread on the messageboard thread and let us know how you're getting on.

1.39am

The airport is a great place to go for some car chases. The gates are wide open - so it's possible to drive straight onto the runway. Doing that instantly gets you a four-star rating, so the cavalry aren't far behind. Once the rozzers turned up, I started weaving in and out of a taxiing jumbo jet. As they followed me they were mistiming it and getting crushed under its wheels. Great stuff.

Have settled on driving the Patriot (4x4) while on the first island. The steering is a bit twitchy but they can take a lot of punishment and are practically impossible to flip over.

1.01am

I really need to find a better car. I have a terrible problem with wanting to drive everywhere at top speed, even in a clapped out old Buccaneer. The trouble with that is that the slightest tap of the handbrake sends you into a huge spin. Driving more sensibly is the key, but where's the fun in that?

Have opened up quite a few more characters who are offering missions now. My favourite so far is Little Jacob - a slightly unhinged Jamaican drug dealer. Nico's a great character as well though - possibly the best central character from the GTA series as he really has a story to tell.

Hope those of you who've been midnight shopping have got what you wanted... :-)

12.04am

Well, I made it up to six-star wanted level - and it was a bit easier than I expected to be honest. I got hold of an assault rifle and used it to take down hordes of police in a stand-off. The new targeting system is very slick in these situations. That got me up to four star - then the SWAT teams got involved. Finishing off a few of those quickly got me up to the top level.

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Escaping was also surprisingly easy. Maybe it's because I'm still early in the game, but I was able to stay comfortably ahead of the cop cars even in an average people carrier. There were no stingers on the roads, no road blocks and no FBI that I saw. I suspect it's a learning curve thing and the chases will get tougher later in the game.

11.46pm

Nico can't handle his drink. Have just been to a bar and, when you leave, his legs go to jelly. Very amusing (though not for the girl Nico was trying to impress). Try to get in a car and your vision goes haywire - which makes it very difficult to evade the cops if you happen to knock into one on the way back.

11.07pm

There's one thing that really transforms this game beyond the levels of San Andreas - and it's so simple. It's the fact that you never lose your weaponry when you've been killed (so no need to go find a nurse girlfriend).

It totally opens up the game as you can go belting around the city without worrying about whether you're going to get taken out. They've also added an autosave after every completed mission, so the frustrations of going back several levels after copping it have been removed.

Getting taken out has become REALLY cool as well. As the final bullet finds you, the whole scene goes into black and white and slow-motion. Even the voices are slowed down - very cinematic.

I'm getting in with the local gangsters now - looks like Nico is about to become a serious player...

10.03pm

There is so much to see in this game that I've spent the last two hours just driving around exploring and watching the city unfold around me.

Driving is a blast - there's a ring road that goes around the area where you get started. I've been finding fast cars and hammering it round that. Get a clear run and you can get up to speeds that almost feel as if you're playing Burnout. There's a roundabout near the Schottler area which has an enormous ramp before it - I've been quite happy for some time just getting massive air of off that and causing chaos. Crashes are great fun too, with the car flying about all over the place when you (literally) hit traffic. This gets some great chat from Nico: "I'm glad this is not my car..."

10_1_21_109-image18AA_tif_jpgcopy Winding up the police is as entertaining as ever - and tricky to deal with. Even at two star level, there are suddenly five or six squad cars on the scene, which you have to outrun rapidly. I'm going to need some serious weaponry to get anywhere near six star level, but will give it a shot before the end of the session.

It's about time I got stuck into the missions seriously so I can open up some more areas. Keep posting and let me know if there's anything you want to know more about.

28
Apr

GTA IV marathon session

Posted by: Nik Taylor

Here we go then folks, the wait is almost over. GTA IV goes on sale at midnight tonight, with many shops opening up in the wee small hours to provide wide-eyed gamers with their pre-order copies.

And although I should really be doing some work, I have no intention of being left out. So I've swiped Jane's pre-release copy of Rockstar's latest epic and will be embarking on a marathon session in a few minutes. After that I'm going to be playing through until 12pm tomorrow lunchtime (aside from a few hours kip once the caffeine supplies run low.)

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Throughout the next 18 hours I'll be blogging my progress with the game - but most importantly I want to hear from you. What are you looking forward to in the game? What do you hope they've improved upon since San Andreas? Are you taking a sickie to get in a full day's gaming on the day of release? And, if you're also playing the game in its first few hours of release, what are you making of it? Post your messages on the blog or add your posts to the thread on our message board.

Right, I'm off to Liberty City. Back in a couple of hours with some first impressions.

7.06pm
Well, I'm a couple of hours in and I still feel like a newcomer. As ever the beauty of GTA is in the exploring. Grabbing a car and hammering round the streets is excellent fun. The car mechanics feel more fluid than before - the first time I threw a handbrake turn made me laugh out loud.

Some other things that have made me grin inanely...

  • Crash your car too hard and you go flying through the windscreen.
  • Smash up an old banger too much and its engine cuts out rather than blowing up.
  • Having sat-nav built in to the map system.
  • Being able to call 911 and send the police out on prank calls.

It's a lot of fun so far and I'm really still in the intro tutorial section. A long way to go... :)

One other thing for now, for those of you who've said you're already playing the game. Is it just me or does Nico sound more than a little like Borat...?

25
Apr

Good week for games

Posted by: Jane Douglas

The yoga expert... Things don't get much better than hooking a Nintendo Wii and a Wii Fit up to an enormous flatscreen television in an empty meeting room, then inviting the entire office to come and have a go on Nintendo's new fitness-training game.

Following the Life & Style channel's week-long diary of a Wii Fit beginner, MSN collectively had a bash on the sensor mat, showing off our yoga techniques. Evidently, some of us have better natural balance than others.

I was pleasantly surprised by the accuracy and sensitivity of the ... and the not quite so proficient. Good effort.combined Wii sensor bar and Wii Fit mat, and I definitely will mull over the prospect of adopting this game as a fitness regime rather than getting down to finally joining a new gym.

Actually, when I say things don't get much better than an office- wide Wii Fit trial, I mean to say that it could possibly be topped by a trip to the Rockstar London pad and getting a three hour demonstration (and hands-on) with Grand Theft Auto IV.

Countdown timer at the Rockstar London office. Check out the awards on either side... Which is what I did yesterday. These are exciting times, people. You can catch Tech & Gadgets' first impressions on GTA IV over here: A first look at GTA IV.

 

Other highlights, as is custom:

Nanobot working in human artery (image © Fredrik Skold/The Image Bank Collection)

Wearable technology

The Clymo Brief: High definition holidays (product image © Sony)

Tech & Gadgets gaming columnist presents the finest game ever made

I hardly need to refer to the rest of the web when looking to Tech & Gadgets' great content this week, but I will nonetheless...

Popular Mechanics gives us 10 genius inventions we're still waiting for. Are we really ready to convert from comfy hot water showers to sci-fi sonic ones?

More importantly, is the world ready for TETRIS: THE MOVIE?

The geektastic Wikipedia Vision (Beta) lets you see who is editing Wikipedia, what they're editing, and where they are - live, and on a world map.

24
Apr

The World Ends With You

Posted by: Jane Douglas

Nothing gets me through a long train journey like an immersive handheld console game and a set of headphones.

The World Ends With You: double screen madness (image (C) Square Enix)The game currently nestled inside my DS Lite is The World Ends With You, Square Enix's newest portable action RPG.

Dramatic though it is, the title doesn't give much away. This is possibly because no title could give much away. Unless you called it, I don't know, 'Urban Tokyo role-playing rhythm-based fashion-themed action game wherein sulky amnesiac protagonist is threatened with deletion should he fail to complete random tasks set by shadowy supernatural strangers.'

Which is the gist of it.

Oh, and it's played across two screens.

I don't mean there's a map on one screen and your character on another, or a helpful inventory of all your stuff on the upper screen while you run around on the lower.

I mean that you are controlling two Japanese kids at the same time, one top screen and one bottom, with your left hand/d-pad and right hand/stylus respectively.The World Ends With You (image (C) Square Enix)

I originally had my suspicions that The World Ends With You was designed for a putative next generation of super-powered mutant gamers. Their enormous brains, I presumed, would have evolved  to the point where each eye can independently focus on a different screen and each hand undertake completely different tasks with freakish dexterity.

Because - to me at least- gameplay at first seemed like 'rub your belly and pat your head' taken to a brain-melting new level.

And then I realised that it's more like a game of air hockey, with a glowing green power-up as the puck: you pass said puck back and forth between screens and the character to concentrate on is the one who needs to whack it back.

That'll teach me to pay more attention to in-game tutorials.

18
Apr

Time for a well-earned weekend…

Posted by Jane Douglas

...and also for a Friday round-up! First up, the pick of this week's T&G features:

Brands and hype are selling games by the bucket load (images left to right © EA, Activision, Activision)

Why gadget lovers can't buy British

The Clymo Brief: The finest in-car MP3 system? (product image © Harmon Kardon)

James Bond's essential gadgets

Separated at birth? (left image © Ubisoft, right image © Everett Collection/Rex Features)

Next, in time-honoured T&G tradition, our favourite finds from the web:

Both tech and art in one: Boy of Blue Industries' unnerving but beautiful cameras. The first, named Untouchable, pumps HIV positive blood through its pinhole to form a red filter. It's not just shock value, either; the camera was designed for a photographic project, a geographic comparison of people suffering from HIV.

In case you didn't go and watch it on Wednesday, Yahtzee's Zero Punctuation review of Condemned 2: Bloodshot was top notch.

It occurs to me that I've never included one of favourite sites on here: icanhascheezburger.com, the one stop for all your lolcats needs. If you like funny captioned pictures of cute animals - and how could you not - it'll be well worth your time.

And finally, no matter how tangled the cables behind your PC get, they're never going to look as bad as this: Disturbed Wiring for the world's worst electrical set-ups.

15
Apr

T&G loves your feedback

Posted by: Jane Douglas

T&G is hungry for your feedback. We feed on your feedback. We'd particularly like more on our first gaming podcast. Get in on the ground floor and tell us what you want to hear over on the message board.

Click here for our gaming podcast 

As for the last month's feedback, here's a few of the best blog comments - this month we'll be scouring the message boards as well.

What does the Byron Review mean for parents? (image © Jacquelyn Martin/AP/PA Photos)

Byron Review

Patrick Goss, our gaming columnist, reflected on March’s Byron Review, highlighting parental responsibility when it comes to which video games children play. Tech & Gadgets reader Will responded: “Patrick Goss, Guardian of Sane Thought: ‘Adult games should not be played by kids.’

“There is no need for a new rating system. Games have clearly stated for years their intended audience, and even without the ratings it’s easy as anything to rent a game first to see if it is suitable for your child. That’s what’s missing. Parents taking an interest in what their children are doing. If parents are not strong enough to say ‘no, that game is unsuitable for you. When you’re older you can play it,’ then that says it all. Parents are at fault, not the industry.”

Multi-purpose menaces of do-everything delights? (left image © RIM, right image © Victorinox)

Technological Convergence

Following Tech & Gadgets’ article on the downside of increasingly multipurpose gadgets, reader Dave Horton wrote: “Just had to write and express how right you are, I really couldn’t have said it better myself. Camera on phone – sometimes useful, but a replacement for a camera? No!

“My biggest nightmare is the all-in-one scanner, printer and photocopier. One of them is bound to go wrong and I am the 24-hour tech support for friends and family (who, incidentally, didn’t seek my advice pre-purchase) who has to fix it or, more often than not with this machine, give them the bad news. Anyway, I am just moaning now really. Like I say, spot on article.”

Iain Lee’s ‘console wars’ column

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Feedback was decidedly mixed for Iain Lee’s first column for Tech & Gadgets, in which he detailed his preference for the Xbox 360 over the Sony Playstation3.

“I understand this is a puff piece, and everyone is certainly entitled to their own opinion,” writes Jason, “but fact of the matter is the channels are all wrong. Maybe if you had a comedy column this piece would have worked to better effect.

"However, to anyone in the know statements like, ‘Firstly, the 360 came out and is as close to perfect as you can get. Don’t get me wrong, I may be in the employ of Microsoft to write this column, but there is no way I’m taking dirty money,’ is a mild slap in the face because of the obviousness of his total disregard for certain facts, such as the 360 having the highest failure rates in console history… Although I guess this sort of thing is to be expected – a good thing many of us were taught at an early age to check our sources.”

11
Apr

Friday round-up

Posted by: Jane Douglas

As the weekend draws tantalisingly closer, Tech & Gadgets presents the pick of this week's litter of homegrown content - plus all the web-based wonders that have caught our eye of late.

What kind of social networker are you?

All hail the King Kong of games

Are gadgets bad for our health?

The Clymo Brief: giving the V to broadband (image © Microsoft)

The best games offering brainy benefits (image © Midway)

Our favourite robotic characters from Doctor Who.

Best of the rest (of the web)

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Virtual Me (above) is something I'm going to make time to try out this weekend. I've said it before, and I'll say it again: I really like customisable avatars. My first forty minutes of playtime with Mass Effect consisted of fiddling around in the character creation screen.

The history of data storage, in pictures: educational and fun. The 1024 bit Selectron tube looks like either a torture implement or a time-saving tattooing device. Possibly both.

With luck I won't be needing one in the near future, but I'd definitely be up for these barcode gravestones. Scanning the monument's barcode with your cameraphone reveal pictures and details about the dead. Perfect for flowery epitaphs too long for your standard headstone.

Photoshop Disasters presents the worst (and funniest) photo manipulation mistakes found in advertising imagery and celebrity shots. Spot the celeb with an extra arm - the Photoshop equivalent of a serious typo.

10
Apr

Gadget review: Fujifilm cameras

Posted by: Jane Douglas

antony This week Tech & Gadgets has been snap happy with a couple of new digital cameras from Fujifilm. We even drafted in MSN's Photo Editor Antony Bennison (pictured) for some expert opinion.

The experience has proved particularly instructive for me, since my formerly trusty compact camera gave up the ghost last weekend. Its LCD screen now displays a spooky, spiky, purple-tinged alternate reality that only vaguely resembles the intended subject of the photo - which makes for an interesting special effect but also, and more importantly, gives me an excuse to upgrade to a newer, flashier model.J10 front

The two Fujifilm models we've been putting through their paces come from both ends of the amateur photography spectrum: firstly, the FinePix J10, from Fujifilm's brand new 'J' range of affordable point-and-shoot cameras. Secondly, and at the other end the price scale, the FinePix S100FS, announced as "Fujifilm's most advanced consumer digital camera to date."

The J10 (pictured above right) is a neat, simple digital compact camera - with special emphasis on 'compact'. This slim gadget is less than 2 cm thick and pleasingly lightweight.

J10 backFujifilm claims that the J10 is "as easy to use as your TV remote". That's no great accomplishment these days, given the fiendish complexity of the average digital television remote, but we take their point: the J10 is probably as simple as a digital camera is going to get.

It has just the few features that your casual snapper is going to require - including a 3x optical zoom - and with an 8.2 megapixel sensor plus a £120 price tag, it's good value for money too.

Onto the meatier (and pricier) S100FS, and onto our Photo Editor's expert opinion. S100FS Front

In Auto mode, this camera is easy to use and effective at adjusting to different environments; the auto-focusing works well too. A casual user could get some nice photos quickly and easily with the S100FS.

It's not a true DSLR (digital single lens reflex) camera, though it may look like one. Indeed, in Fujifilm's own words the camera is for "advanced amateur photographer seeking the manual controls and functionality of a DLSR without the bulk, hassle of and expense of additional lenses."

The £530 S100FS is very lightweight for its size (about 13 cm x 9 cm x 15 cm) with a big, clear LCD screen that can be tilted to the angle you want. The furtive photographer in Antony notes that "this is very handy if you're trying to be a bit sneaky when taking your photos - you can hold the camera at waist height and look down to see where it's aiming."

Taken with the S100FS On the downside, we weren't huge fans of the electronic viewfinder provided by the S100FS - rather than the actual view through the camera lens that would be provided by a single lens reflex mechanism.

"When I look through the viewfinder of a camera," Antony says, "I want to look through the lens. Otherwise I'd just buy a smaller camera."

We also have our doubts about the camera's CCD sensor. Although it boasts some 11.1 megapixels, after the 7 or 8 megapixel mark the significance of pixel count diminishes and the quality of the sensor itself becomes all-important. With 11.1 megapixels you may be getting an enormous picture, but not necessarily a better result. Comparing the S100FS shots to those of a price-equivalent SLR with fewer megapixels seems to bear this theory out.

Taken with - and featuring - the S100Fs Still, after transferring to a laptop, the photos produced by the S100FS appeared to have well-adjusted adjusted colours and were accurate representations of their respective subjects. All in all, a nice piece of kit for someone who wants the manual control (and fancy look, perhaps) of an SLR but isn't quite ready to take the plunge.

08
Apr

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